HTC VIVE COSMOS VR Gaming Headset (99HARL001-00)
TheVive CosmosfromHTCis directed in particular towards gamers that want to discover the!0 immersion that only Virtual Reality can offer.This updated Virtual Reality Headset brings with it increased resolution and revised lenses to offer a clearer view of the virtual world.The Motion Tracking occurs by means of six external cameras,enabling not only precision tracking of your location in space,but also control over the controllers HTC has included.Base stations are no longer necessary either.Two LC-Displays with a resolution of 1440 x 1700 pixels and a high refresh rate of 90 Hz deliver a smooth image to the user,while the integrated headphones supply a superb and realistic soundscape.The HTC Vive Cosmos Reality Headset at a Glance:High resolution LC-Displays each with 1440 x 1700 pixelsComfortable and adjustable headset for perfect ergonomicsInside-out tracking for maximum freedom of movement110Field of View thanks to six integrated camerasAdjustable distance between the eyes(IPD)of 59 to 72 mmRequires at least 2m x 1.5m spaceIntegrated fans prevent glasses from fogging upIncludes two controllers with buttons,Joystick,grip and triggerIntegrated,removable hi-res headphonesTotal Immersion with the HTC Vive Cosmos Eye Virtual Reality Headset:The high resolution LC-Displays helps to make theVive Cosmosexceptionally sharp and bright,enabling unparalleled immersion into your VR experience of choice.For a smooth picture,and for the prevention of motion sickness,the displays utilise an extremely high refresh rate of 90 Hz with a motion-to-photon latency of below 20ms.Inside-Out Tracking for Maximum Freedom of MovementThanks to the six integrated cameras,the headset is capable of tracking the data received from the user\'s surroundings and then coordinating then with the bundled controllers - before relaying this to the HMD\'s screen.The only connection between the headset and the PC occurs via the 5m long All-In-One cable and uses a DisplayPort 1.2 and USB 3.0 Type-C connection.This method of tracking movement,\"Inside-Out-Tracking\",allows users to move around a virtual world in a manner not so distant from that of Star Trek\'s famous holodecks.When players reach the end of their allocated play area,a grid-style barrier appears in VR to inform you.This technology is known as theChaperone System,and it can be adjusted to meet your individual requirements using software settings.Although the Chaperone System is activated automatically when the player reaches the edge of their playing area,it can also be manually adjusted using the VR Controller.This will then show barriers akin to those in the \"Matrix\" or in \"Tron\".Includes Removable Hi-Res Headphones with 3D Spatial SoundIn order to make the VR experience not only a visual experience but also an acoustic experience,as well as making it all as immersive as possible,theVive Cosmos Headsetoffersintegrated headphones with a powerful digital amplifier with High-Res certification.This allows it to process high-grade audio signals with a broader frequency spectrum.The Vive Cosmos also compares favourably to the competition in terms of its microphone quality,with two integrated microphones allowing the headset to provideactive noise cancellation,thus minimising unwanted sounds from your environment.You can also communicate with your environment or smartphone via different modes.For example,phone calls can be made or text messages read without having to remove the headset.For maximum comfort,theVive Cosmosis equipped with a comfortable headset strap that distributes the weight over the entire head.The headset can also be opened and the gamer quickly catapulted back into the real world without having to awkwardly remove it.Set with Accessories for the Vive ProIn addition,the two enclosed VR controllerscan be integrated into the system as an input interface with the help of which virtual reality interactions take place.Depending on the game or program,these act as brushes,firearms or to mount the matching fender on the newly designed car.Since the VR controllers are captured by the Inside-Out-Tracking of the headset,the current position of the VR controllers is always displayed while playing,whereby this is usually represented as a predefined object,such as a brush or a pistol.The Vive Cosmos System RequirementsIn order to meet the high frame rate of th
£699.00
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